X

HP

Your current Health Points. If they fall to zero, you lose.

AP

Attacking and using an ability costs Action Points. They get refilled at the end of each round. (max. 5)

AC

/

20

Armor Class makes it harder for the enemy to hit you. (max. 20)

HIT-MOD

/

10

Hit Modifier makes it easier for you to hit your target. (max. 10)

MAX-HP

/

100

Maximum Healthpoints let you take more hits. (max. 100)

DMG-MOD

/

15

Damage Modifier makes your standard attack deal an additional, fixed amount of damage. (max. 15)
The fight begins!

OH! Look out, an enemy is approaching!

FIGHT!

Choose an ability:

You won!

We hope you enjoyed your playthrough!

Game Director

Samuel Muskovich

"So I did a little refractoring... 90% of the codebase has changed."

Lead Artist

Si Si Sun

"Look at this sprite I drew while we were talking :)"

Content Manager

Stefan Kellner

"Hey I have this great idea, we just need to rewrite half our code!"

Lead Game Balancing

Nicolas Tarillion

"Wow that's a lot of numbers!

Special thanks to

Georg Richter

You died.

Better luck next time. You were just unlucky... right?